Professional Learning workshop - Tasmanian West Coast Schools
The Program Aim
The aim of the student free day is to experience technology in a hands on manner as well as gain insight into best practice integration. Ongoing work from this day will include a Master Session with Adrian Bertolini on the Tuesday for early adopters within our PLC. As well as a range of in school teacher supports from ACARA and CSIRO.
The Digital Technology, Professional Learning Community created across the cluster will continue an Inquiry process moving forward to address the problem of practice.
The Digital Technology, Professional Learning Community created across the cluster will continue an Inquiry process moving forward to address the problem of practice.
The Presenters
Dr Adrian Bertolini Adrian is the Founder and Director of Learning of Intuyu Consulting - an educational consultancy that works with teachers and schools to unleash learning. His journey began as a curious kid growing up in a low socio-economic area and led him to getting degrees in Science (Computer Science and Maths) and Mechanical Engineering (Bacheolor and PhD). His career has taken him around the world including teaching Aerospace Engineering at RMIT, spending time in the USA exploring leadership in innovative tech companies, and empowering students through the Are You Making a Difference program. Adrian has a strong background in both the practical application and theoretical underpinning of the Technologies Curriculum. He is constantly acknowledged for being an engaging, passionate and knowledgeable speaker, facilitator and coach.. |
Julie King
Julie King, is the Project Lead, Digital Technologies in focus and Curriculum Specialist, Technologies, Australian Curriculum, Assessment and Reporting Authority (ACARA) is responsible for the Australian Curriculum: Technologies. Julie coordinated the development of the F-10 Australian Curriculum: Technologies. Julie has previously worked as a teacher, distance education writer, curriculum advisor and manager for the NSW Department of Education.
Owen Brasier
Owen Brasier is a Computing Education Specialist at the Australian Computing Academy. Owen was previously the manager and technical lead of MadMaker - an outreach project that teaches STEM skills through programming and has engaged over 2,500 students and teachers.Owen is an electrical engineer whose passion is teaching students to create and build technology to improve the world around them.
Bob Elliot
Bob is the online robotics teacher for the DoE Gifted Online program for primary students. The Smartbots (5/6) program uses the Lego EV3 robots and Smartbots Jr (3/4) programs uses the BBC Micro:bit. In his other roles, Bob is on the state comittee of Robocup Jr. and runs robotics clubs at Hobart Hackerspace and Enterprize Hobart. Bob has helped run workshops on smart gardens,Arduino, and designing and making simple IoT devices. With his collaborator Stuart Thorne, Bob helped primary students build and code over 400 Arduino robots from real parts using Snap4Arduino.
Peter Lelong
Peter has been a teacher for forty years working with students in both primary and secondary schools. He has been a professional learning educator for many years working across all three jurisdictions. In the past three years Peter has been the project officer for Tasmania with both ACARA and the Adelaide University CSER MOOC program, providing professional learning support to teachers implementing the Australian Curriculum - Digital Technologies.
Julie King, is the Project Lead, Digital Technologies in focus and Curriculum Specialist, Technologies, Australian Curriculum, Assessment and Reporting Authority (ACARA) is responsible for the Australian Curriculum: Technologies. Julie coordinated the development of the F-10 Australian Curriculum: Technologies. Julie has previously worked as a teacher, distance education writer, curriculum advisor and manager for the NSW Department of Education.
Owen Brasier
Owen Brasier is a Computing Education Specialist at the Australian Computing Academy. Owen was previously the manager and technical lead of MadMaker - an outreach project that teaches STEM skills through programming and has engaged over 2,500 students and teachers.Owen is an electrical engineer whose passion is teaching students to create and build technology to improve the world around them.
Bob Elliot
Bob is the online robotics teacher for the DoE Gifted Online program for primary students. The Smartbots (5/6) program uses the Lego EV3 robots and Smartbots Jr (3/4) programs uses the BBC Micro:bit. In his other roles, Bob is on the state comittee of Robocup Jr. and runs robotics clubs at Hobart Hackerspace and Enterprize Hobart. Bob has helped run workshops on smart gardens,Arduino, and designing and making simple IoT devices. With his collaborator Stuart Thorne, Bob helped primary students build and code over 400 Arduino robots from real parts using Snap4Arduino.
Peter Lelong
Peter has been a teacher for forty years working with students in both primary and secondary schools. He has been a professional learning educator for many years working across all three jurisdictions. In the past three years Peter has been the project officer for Tasmania with both ACARA and the Adelaide University CSER MOOC program, providing professional learning support to teachers implementing the Australian Curriculum - Digital Technologies.
Keynotes and Workshops
9:00 - 10:15 Keynote One - Dr Adrian Bertolini Oh the Places You’ll Go!
Intentions
Authentically Embedding the Digital Technologies
Intention: To lay the foundational thinking for planning to address the technologies curriculum in your school
- To become aware of the rapidly changing society we are preparing students for
- To discuss the innovation and creativity inherent in the Technologies Curriculum
- To sow the seeds for action
Authentically Embedding the Digital Technologies
Intention: To lay the foundational thinking for planning to address the technologies curriculum in your school
Morning Tea
10:15 - 10.30am
10.30am – 11.30am Workshop One
Dr Adrian Bertolini - Grappling with the Digital Technologies Curriculum
Intentions:
Julie King - Planning teaching, learning and assessment plans for Digital Technologies
This workshop will assist you to:
* understand the purpose and intent of the Digital Technologies curriculum
* understand the achievement standards and how they relate to the content descriptions
* recognise the progression of concepts across the bands and how they intersect with other curriculum learning areas
* plan teaching, learning and assessment plans for Digital Technologies
Owen Brasier -DT Curriculum - what do I actually need to do?
Bob Elliot - Games, Gardens and Police cars
Bob will introduce you to using the drag and drop coding environment of BBC Micro:bit and share his student's favorite activities. While the BBC Microbit may seem like a very limited environment, this limitation makes coding more accessible and understandable for students. As time goes on, more and more of the powerful potential of the Microbit is revealed. Topics for this workshop include remaking popular games (similar to Tetris, Flappy Birds, etc.), sensor networks, data logging, some smart garden resources, and fun Microbit accessories, such as the Grove Inventors kit. We will see demos of many of the ~60 activities used in the Smartbots Jr course.
* Please install the Makecode Win10 app before the workshop.
Peter Lelong - From Blue Bots to Ozobots - Literacy and Numeracy meet Digital Technologies
With schools focusing on the priorities of Literacy and Numeracy, this workshop will review how the Literacy and Numeracy progressions can and do meet the Digital Technologies curriculum achievement standards. The workshop will allow time to explore the Blue Bot and Ozobot robotic devices and see how they might be used in the classroom.
Time permitting we will look at the Digital Technologies Hub https://www.digitaltechnologieshub.edu.au/ and review the resources available to support teachers, Including the scope and sequence and assessment resources and the plugged and unplugged lessons now available online.
Intentions:
- To have you collaboratively articulate the skills, thinking and mindsets you want your students to develop through the years
- To have the teachers collaboratively map out the digital curricula in a year level so they can begin to explore where they can substitute digital technologies into already existing units
Julie King - Planning teaching, learning and assessment plans for Digital Technologies
This workshop will assist you to:
* understand the purpose and intent of the Digital Technologies curriculum
* understand the achievement standards and how they relate to the content descriptions
* recognise the progression of concepts across the bands and how they intersect with other curriculum learning areas
* plan teaching, learning and assessment plans for Digital Technologies
Owen Brasier -DT Curriculum - what do I actually need to do?
- Cover the 10 key concepts of the DT curriculum
- Show the thing you’re doing already, and how they relate to the DT curriculum
- Have a go at some ready-to-use unplugged activities
- Walk away with all the resources you need to implement DT in your school
Bob Elliot - Games, Gardens and Police cars
Bob will introduce you to using the drag and drop coding environment of BBC Micro:bit and share his student's favorite activities. While the BBC Microbit may seem like a very limited environment, this limitation makes coding more accessible and understandable for students. As time goes on, more and more of the powerful potential of the Microbit is revealed. Topics for this workshop include remaking popular games (similar to Tetris, Flappy Birds, etc.), sensor networks, data logging, some smart garden resources, and fun Microbit accessories, such as the Grove Inventors kit. We will see demos of many of the ~60 activities used in the Smartbots Jr course.
* Please install the Makecode Win10 app before the workshop.
Peter Lelong - From Blue Bots to Ozobots - Literacy and Numeracy meet Digital Technologies
With schools focusing on the priorities of Literacy and Numeracy, this workshop will review how the Literacy and Numeracy progressions can and do meet the Digital Technologies curriculum achievement standards. The workshop will allow time to explore the Blue Bot and Ozobot robotic devices and see how they might be used in the classroom.
Time permitting we will look at the Digital Technologies Hub https://www.digitaltechnologieshub.edu.au/ and review the resources available to support teachers, Including the scope and sequence and assessment resources and the plugged and unplugged lessons now available online.
11.30am – 12.30pm Workshop Two
Dr Adrian Bertolini - Self-Regulation in the Classroom
Intentions
Julie King - Planning a STEM connections unit
This workshop will assist you to:
explore STEM practices (ways of thinking, knowing and doing
consider STEM connections and start planning a unit of work
Owen Brasier -DT Curriculum - what do I actually need to do?
Bob Elliot - Games, Gardens and Police cars
Bob will introduce you to using the drag and drop coding environment of BBC Micro:bit and share his student's favorite activities. While the BBC Microbit may seem like a very limited environment, this limitation makes coding more accessible and understandable for students. As time goes on, more and more of the powerful potential of the Microbit is revealed. Topics for this workshop include remaking popular games (similar to Tetris, Flappy Birds, etc.), sensor networks, data logging, some smart garden resources, and fun Microbit accessories, such as the Grove Inventors kit. We will see demos of many of the ~60 activities used in the Smartbots Jr course.
* Please install the Makecode Win10 app before the workshop.
Peter Lelong - From Blue Bots to Ozobots - Literacy and Numeracy meet Digital Technologies
With schools focusing on the priorities of Literacy and Numeracy, this workshop will review how the Literacy and Numeracy progressions can and do meet the Digital Technologies curriculum achievement standards. The workshop will allow time to explore the Blue Bot and Ozobot robotic devices and see how they might be used in the classroom.
Time permitting we will look at the Digital Technologies Hub https://www.digitaltechnologieshub.edu.au/ and review the resources available to support teachers, Including the scope and sequence and assessment resources and the plugged and unplugged lessons now available online.
Intentions
- To create the context of self-regulation and highly capable learners as the purpose of the technologies curriculum
- To deepen teacher thinking on developing highly capable learners who are self-regulated
Julie King - Planning a STEM connections unit
This workshop will assist you to:
explore STEM practices (ways of thinking, knowing and doing
consider STEM connections and start planning a unit of work
Owen Brasier -DT Curriculum - what do I actually need to do?
- Cover the 10 key concepts of the DT curriculum
- Show the thing you’re doing already, and how they relate to the DT curriculum
- Have a go at some ready-to-use unplugged activities
- Walk away with all the resources you need to implement DT in your school
Bob Elliot - Games, Gardens and Police cars
Bob will introduce you to using the drag and drop coding environment of BBC Micro:bit and share his student's favorite activities. While the BBC Microbit may seem like a very limited environment, this limitation makes coding more accessible and understandable for students. As time goes on, more and more of the powerful potential of the Microbit is revealed. Topics for this workshop include remaking popular games (similar to Tetris, Flappy Birds, etc.), sensor networks, data logging, some smart garden resources, and fun Microbit accessories, such as the Grove Inventors kit. We will see demos of many of the ~60 activities used in the Smartbots Jr course.
* Please install the Makecode Win10 app before the workshop.
Peter Lelong - From Blue Bots to Ozobots - Literacy and Numeracy meet Digital Technologies
With schools focusing on the priorities of Literacy and Numeracy, this workshop will review how the Literacy and Numeracy progressions can and do meet the Digital Technologies curriculum achievement standards. The workshop will allow time to explore the Blue Bot and Ozobot robotic devices and see how they might be used in the classroom.
Time permitting we will look at the Digital Technologies Hub https://www.digitaltechnologieshub.edu.au/ and review the resources available to support teachers, Including the scope and sequence and assessment resources and the plugged and unplugged lessons now available online.
LUNCH
12:30 - 1:00
1:00 – 1:30 Keynote Two Julie King ACARA
Integration of Digital Technologies across learning areas
While The Australian Curriculum: Digital Technologies is a discrete subject from Foundation to Year 8 and optionally as an elective in Years 9 and 10, an integrated approach to implementation can be very effective and can assist with the manageability of the curriculum. Julie will highlight opportunities for integration and ways to undertake planning.
1:30 - 2:30 Workshop Three
Dr Adrian Bertolini - Whole School Purpose and Alignment
For School Leaders and Early Adopters within the school
Intentions
Julie King - Planning teaching, learning and assessment plans for Digital Technologies
This workshop will assist you to:
* understand the purpose and intent of the Digital Technologies curriculum
* understand the achievement standards and how they relate to the content descriptions
* recognise the progression of concepts across the bands and how they intersect with other curriculum learning areas
* plan teaching, learning and assessment plans for Digital Technologies.
Owen Brasier -DT Curriculum - what do I actually need to do?
Bob Elliot - Games, Gardens and Police cars
Bob will introduce you to using the drag and drop coding environment of BBC Micro:bit and share his student's favorite activities. While the BBC Microbit may seem like a very limited environment, this limitation makes coding more accessible and understandable for students. As time goes on, more and more of the powerful potential of the Microbit is revealed. Topics for this workshop include remaking popular games (similar to Tetris, Flappy Birds, etc.), sensor networks, data logging, some smart garden resources, and fun Microbit accessories, such as the Grove Inventors kit. We will see demos of many of the ~60 activities used in the Smartbots Jr course.
* Please install the Makecode Win10 app before the workshop.
Peter Lelong - From Blue Bots to Ozobots - Literacy and Numeracy meet Digital Technologies
With schools focusing on the priorities of Literacy and Numeracy, this workshop will review how the Literacy and Numeracy progressions can and do meet the Digital Technologies curriculum achievement standards. The workshop will allow time to explore the Blue Bot and Ozobot robotic devices and see how they might be used in the classroom.
Time permitting we will look at the Digital Technologies Hub https://www.digitaltechnologieshub.edu.au/ and review the resources available to support teachers, Including the scope and sequence and assessment resources and the plugged and unplugged lessons now available online.
For School Leaders and Early Adopters within the school
Intentions
- To discuss the importance of leading from a vision / purpose when leading change
- To define a meaningful purpose for Digital Technologies in your school
- To have each school unpack what is aligned and not aligned in their school against this purpose / vision and the goal of “integrating the Digital Technologies Curriculum into all curriculum areas
Julie King - Planning teaching, learning and assessment plans for Digital Technologies
This workshop will assist you to:
* understand the purpose and intent of the Digital Technologies curriculum
* understand the achievement standards and how they relate to the content descriptions
* recognise the progression of concepts across the bands and how they intersect with other curriculum learning areas
* plan teaching, learning and assessment plans for Digital Technologies.
Owen Brasier -DT Curriculum - what do I actually need to do?
- Cover the 10 key concepts of the DT curriculum
- Show the thing you’re doing already, and how they relate to the DT curriculum
- Have a go at some ready-to-use unplugged activities
- Walk away with all the resources you need to implement DT in your school
Bob Elliot - Games, Gardens and Police cars
Bob will introduce you to using the drag and drop coding environment of BBC Micro:bit and share his student's favorite activities. While the BBC Microbit may seem like a very limited environment, this limitation makes coding more accessible and understandable for students. As time goes on, more and more of the powerful potential of the Microbit is revealed. Topics for this workshop include remaking popular games (similar to Tetris, Flappy Birds, etc.), sensor networks, data logging, some smart garden resources, and fun Microbit accessories, such as the Grove Inventors kit. We will see demos of many of the ~60 activities used in the Smartbots Jr course.
* Please install the Makecode Win10 app before the workshop.
Peter Lelong - From Blue Bots to Ozobots - Literacy and Numeracy meet Digital Technologies
With schools focusing on the priorities of Literacy and Numeracy, this workshop will review how the Literacy and Numeracy progressions can and do meet the Digital Technologies curriculum achievement standards. The workshop will allow time to explore the Blue Bot and Ozobot robotic devices and see how they might be used in the classroom.
Time permitting we will look at the Digital Technologies Hub https://www.digitaltechnologieshub.edu.au/ and review the resources available to support teachers, Including the scope and sequence and assessment resources and the plugged and unplugged lessons now available online.
2:30 - 3:30 Whole staff workshop with Owen Brasier - Australian Computing Academy
This one hour hands on workshop will provides an introduction of the concepts and goals of the Digital Technologies curriculum, as well as providing teachers with practical assistance to deliver the new curriculum in their classrooms. The workshop will focus on aspects of the Australian Digital Technologies Challenges being developed by the ACA.
Example Activities
Example Activities
- Advice of Digital Technologies Scope and Sequence across the grade levels
- Unpack the curriculum suited to your level of experience
- Hands on experience with free, project based, classroom ready resources that are targeted to the curriculum
- Explore various programming tools available, including text and visual based programming and object orientated approaches
3:30-3:45 Survey Completion
4:00-5:00 Leadership Session
4:00-5:00 Leadership Session